Witryna26 maj 2024 · imgui_impl_opengl3.h; imgui_impl_sdl.cpp; imgui_impl_sdl.h; You can take a look at full CMakeLists.txt here. Plugging Dear ImGui into SDL. In order for Dear ImGui to “work”, it … Witryna31 mar 2024 · How can I render an OpenGL scene into an ImGui window? I tried about two days and I have rendered a triangle in a imgui window. However, when I try to …
FPS counter for a simple Vulkan app
Witryna16 wrz 2024 · Version/Branch of Dear ImGui: Version: newest (commit a1597cf) Branch: master. Back-end/Renderer/Compiler/OS. Back-ends: any/all Compiler: any/all … WitrynaframeTimeMetric.AddNewValue(1.f / ImGui::GetIO().Framerate); frameTimePlot.UpdateAxes(); Render the GUI from within an ImGui window using … parcel search spokane wa
cimgui-go/glfw_backend.cpp at main - Github
Witryna20 lut 2024 · Hello, io.DisplaySize = ImVec2((float)(800), (float)(600)); ImGui::NewFrame(); ImGui::Begin("test"); { static float f = 0.0f; float col = 0.f; int show = 1; ImGui ... Witryna27 lis 2024 · 2 Answers. Try AMD's OCAT tool. It can overlay an FPS counter on a Vulkan or D3D12 app, similar to how FRAPS works for D3D11/OpenGL. (It should work on all Vulkan-supporting GPUs, btw, not just AMD ones.) You might want to try the VK_LAYER_LUNARG_monitor layer from the LunarG Vulkan SDK. Witryna3 sie 2024 · Dear ImGui can render 30k unfilled rects while having ~36fps and ~70MB on debug mode, without antialiasing (my computer). Mine very limited version draws 30k unfilled rects while having ~3 fps and ~130MB on debug mode. class Renderer { public: Renderer (); ~Renderer (); void Create (); void DrawRect (float x, float y, float w, float … parcel select lightweight fraud